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HIGHLY

GRADED

CHIRP

​Learn how to read music notes with these colorful and wacky looking birds. Place the birds on their preferred spot and hear them sing. Play while also learning the basics of reading music notes.

GAME OVERVIEW

Chirp is an educational android app that learns children how to read notes in a very playful and fun way. Levels are designed to ease the player into learning notes. From introducing 1 bird to mixing them with other notes while slowly changing the birds into actual notes.

DESIGN GOALS

The idea of Chirp is to learn children how to read basic notes. To do this we decided to disguise the notes as something more fun and cuter. We decided to turn the notes into birds and the staff into electrical wires. The birds are also all uniquely designed to have a unique color and shape attached to it so that the player can link the tone of the note with the shape and color of the bird. We also designed our levels to first introduce a bird, make the player familiar while also adding different kinds of birds. When all the birds are introduced, and the player has completed enough levels with them, we will then slowly remove aspects of the bird to then finally change them into real music notes.

DEVELOPMENT

Chirp was a 5-month school project where we are asked to make an educational game. I took the role as main concept designer and project manager. We chose unity to create our project because we could easier port it over to mobile. This was my first mobile project and learning how to port games to unity was quite an interesting task. Our project was very well received by our teacher earning me an 80% score.

DEVELOPMENT TEAM

  • Sven Panes Robelo

  • Bernard Janssens

  • Ischa Soetewey

  • Jordy  Devoldere

Sven Panes Robelo

Hi, my name is Sven Panes Robelo.  I am a Belgian Game Designer who studied Independent Game Production at the award winning and prestigious Digital Arts and Entertainment(DAE) College.

Since I was a child, my passion has been video games.  As an adult, actually being able to pursue a career in this field is a childhood dream come true. 

Specifically, my main interests are how games are designed and directed.  Naturally, this is where the bulk of my skills lie.  I am enthralled about combat and movement in video games and how video games can push the story medium.  I enjoy managing projects from start to finish.  I thrive when tasked with helping others with their ideas and concepts, writing and working these into design documents, and then finally seeing the finished product. 

I am a very social and optimistic person.  I am always looking for ways in which to improve through work and experience. 

Producing games that have heart is what I truly strive for. 

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Some of my favorite games: Persona 3, Cave Story, Nier: Automata, Metal Gear Solid 3: Snake Eater, Devil May Cry 3, Bayonetta 2, Street Fighter 3: Third Strike, Skullgirls, Va11-Hall A: Cyberpunk Bartender Action

© 2018 by Sven Panes Robelo. Proudly created with Wix.com

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