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Conveyor

"You are a hacker trying to move his package as fast as possible to its destination. But you are not alone! Work together or sabotage, only the result matters.

GAME OVERVIEW

​Conveyor is 2 to 4 player boardgame where players are assigned a random number. That number is the players package and must be transported to a certain location. To do this player chronologically place an arrow on the rows or columns they want to push. Once every player has placed his or her arrow a program is created, and the columns and rows are then 1 by 1 pushed based on the program. When a box is moved outside the grid it is first flipped to see if a certain protocol should be executed. This protocol can range from skip the next line of code to end the program now. Players can then place their arrows again and create a new program. The player wins if their package made it to their destination first.

DEVELOPMENT

Conveyor is one of the first game's I helped to design. So, it was a tremendous learning experience for me. From learning how to come up with interesting concept, communicating with team mates and learning how to use feedback from playtesting. We first used paper squares with numbers on them and symbols on the back to prototype the idea. We then finally used black wooden tiles with painted numbers on them that consists out of 2 sides connected with magnets. We did this so that we could change the bottom side after a game so that the protocols could not be linked with a certain number. The game was received very well by our teachers and gave us favorable scores.

DEVELOPMENT TEAM

  • Sven Panes Robelo

  • Isscha Soeteway

  • Seppe Roelandt

  • Arthur Van der Poorten

Sven Panes Robelo

Hi, my name is Sven Panes Robelo.  I am a Belgian Game Designer who studied Independent Game Production at the award winning and prestigious Digital Arts and Entertainment(DAE) College.

Since I was a child, my passion has been video games.  As an adult, actually being able to pursue a career in this field is a childhood dream come true. 

Specifically, my main interests are how games are designed and directed.  Naturally, this is where the bulk of my skills lie.  I am enthralled about combat and movement in video games and how video games can push the story medium.  I enjoy managing projects from start to finish.  I thrive when tasked with helping others with their ideas and concepts, writing and working these into design documents, and then finally seeing the finished product. 

I am a very social and optimistic person.  I am always looking for ways in which to improve through work and experience. 

Producing games that have heart is what I truly strive for. 

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Some of my favorite games: Persona 3, Cave Story, Nier: Automata, Metal Gear Solid 3: Snake Eater, Devil May Cry 3, Bayonetta 2, Street Fighter 3: Third Strike, Skullgirls, Va11-Hall A: Cyberpunk Bartender Action

© 2018 by Sven Panes Robelo. Proudly created with Wix.com

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