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DESTROY ALL HUMANS

A remake of the classic open-world Playstation 2 game where you play as an alien that tries to figure out what happened to one of his previous clones.

DEVELOPMENT OVERVIEW

I joined the Destroy All Humans team before the game was even publicly announced. Most of my work was helping the team with creating a playable demo for E3.

PLAYTESTING AND FEEDBACK

The bulk of my work was playing the most recent build of the game, writing notes on it, and attending meetings on game balance. I worked closely with the lead game designer to change in-game parameters to get the current version of the project demo ready. The changes I worked on the most where damage and health parameters. I also collected concerns and feedback from other team members and reported them to the team.

CONCEPT DEVELOPMENT

Because the game was still pretty early in development, many different mechanics still had to be more fleshed out. For this, I worked closely with the main game designer discussing and fleshing out future mechanics. Prototyping new mechanics and creating new documents such as an economy spreadsheet based on already existing documents.

QA

A smaller chunk of my time with Destroy All Humans was working with QA team reporting and updating bugs. I wrote multiple reports on how to reproduce specific bugs. I also monitored their progression and followed them up.

Sven Panes Robelo

Hi, my name is Sven Panes Robelo.  I am a Belgian Game Designer who studied Independent Game Production at the award winning and prestigious Digital Arts and Entertainment(DAE) College.

Since I was a child, my passion has been video games.  As an adult, actually being able to pursue a career in this field is a childhood dream come true. 

Specifically, my main interests are how games are designed and directed.  Naturally, this is where the bulk of my skills lie.  I am enthralled about combat and movement in video games and how video games can push the story medium.  I enjoy managing projects from start to finish.  I thrive when tasked with helping others with their ideas and concepts, writing and working these into design documents, and then finally seeing the finished product. 

I am a very social and optimistic person.  I am always looking for ways in which to improve through work and experience. 

Producing games that have heart is what I truly strive for. 

Some of my favorite games: Persona 3, Cave Story, Nier: Automata, Metal Gear Solid 3: Snake Eater, Devil May Cry 3, Bayonetta 2, Street Fighter 3: Third Strike, Skullgirls, Va11-Hall A: Cyberpunk Bartender Action

© 2018 by Sven Panes Robelo. Proudly created with Wix.com

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