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DESTROY ALL HUMANS

A remake of the classic open-world Playstation 2 game where you play as an alien that tries to figure out what happened to one of his previous clones.

DEVELOPMENT OVERVIEW

I joined the Destroy All Humans team before the game was even publicly announced. Most of my work was helping the team with creating a playable demo for E3.

PLAYTESTING AND FEEDBACK

The bulk of my work was playing the most recent build of the game, writing notes on it, and attending meetings on game balance. I worked closely with the lead game designer to change in-game parameters to get the current version of the project demo ready. The changes I worked on the most where damage and health parameters. I also collected concerns and feedback from other team members and reported them to the team.

CONCEPT DEVELOPMENT

Because the game was still pretty early in development, many different mechanics still had to be more fleshed out. For this, I worked closely with the main game designer discussing and fleshing out future mechanics. Prototyping new mechanics and creating new documents such as an economy spreadsheet based on already existing documents.

QA

A smaller chunk of my time with Destroy All Humans was working with QA team reporting and updating bugs. I wrote multiple reports on how to reproduce specific bugs. I also monitored their progression and followed them up.

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