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LUCKYMINE

Try and throw your dynamite as high as possible while collecting gems and power-ups to win fabulous cash prizes.

DEVELOPMENT OVERVIEW

Lucky Mine was a game created for Belgium's National Lottery. I joined the project quite late in development. I mainly worked on designing and building levels.

LEVEL DESIGN

I worked closely with the lead developer and producer on creating some of the game's levels. I submitted my levels to the lead developer, where he adjusted them before adding them.

Sven Panes Robelo
!

Hi, my name is Sven Panes Robelo.  I am a Belgian Game Designer who studied Independent Game Production at the award winning and prestigious Digital Arts and Entertainment(DAE) College.

Since I was a child, my passion has been video games.  As an adult, actually being able to pursue a career in this field is a childhood dream come true. 

Specifically, my main interests are how games are designed and directed.  Naturally, this is where the bulk of my skills lie.  I am enthralled about combat and movement in video games and how video games can push the story medium.  I enjoy managing projects from start to finish.  I thrive when tasked with helping others with their ideas and concepts, writing and working these into design documents, and then finally seeing the finished product. 

I am a very social and optimistic person.  I am always looking for ways in which to improve through work and experience. 

Producing games that have heart is what I truly strive for. 

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Some of my favorite games: Persona 3, Cave Story, Nier: Automata, Metal Gear Solid 3: Snake Eater, Devil May Cry 3, Bayonetta 2, Street Fighter 3: Third Strike, Skullgirls, Va11-Hall A: Cyberpunk Bartender Action

© 2018 by Sven Panes Robelo. Proudly created with Wix.com

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